deep reinforcement learning and search
Review for NeurIPS paper: Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
According to the papre, ReBeL is a novel method to deal with two-player zero-sum imperfect-information games. And it may be able to be used to solve other inperfect-information problem. And the domain of this paper, multi-agents RL in imperfect-information, has high relevance to NIPS. 6. The experiment compared the module with human player, which is a strong evidence of the exploitability of ReBeL.
Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.